So what you will end up doing is building armies made up mostly of native mercenaries and cheap militia units with a small core of elite soldiers. Cannon are rare and hard to acquire, and guys in armor aren't cheap and not exactly in huge supply either. It is hard to get a full-stack army with all those units. But you only get a limited number of those guys. Muskets, cannon, horses, steel, everything you could ask for. Spain has the most OP troops in the campaign, hands down.
Oh yeah, get ready for an easy, piece of cake camp.What's that, you only get a few of those units?!!? You have all that versus some natives with sticks and stones. You've got guys in armor on horses with other guys backing them up with guns. Is that not enough for you? Well, then, you also have horses. You've got guns versus lightly-armored troops figthing with clubs and rocks. In fact, there are vast, completely flat areas on the map, mostly in the north, which are hard to defend and will require smart play. However, that's not to say that the game is all mountains. Hills and mountains are plentiful in the game, allowing for smart strategic play. There are huge deserts to the north, dense rain forests to the south, and lush grasslands in the center. The campaign map is perhaps the most unique map in the Kingdoms expansion, second only to the grand campaign. And while there are no great musical flourishes like those heard in the Teutonic campaign, it is nevertheless very enjoyable and fits the game well. On the campaign map, the music, which is made up of vocalizing and native flutes and drums, fits in perfectly with the Native American theme and helps to immerse the player into the game. To start off, I will say that the music of the campaign is truly unique. This is the setting for the campaign, and the player can either help Spain conquer the New World or aid the natives in driving back the strangers. These men, armed with steel and gunpowered and driven by either greed, religion, or wanderlust, are prepared to do whatever it takes to conquer and subdue the native empires.
It is the early 1500's, and strange men with pale skin have arrived in the Americas. Everyone who has the game has played either the Crusades campaign, the Teuonic campaign, or the Britannia campaign, but oftentimes we see players just give a passing glance at the Americas campaign and move on, many times rewriting the "americas" file in order to use a mod. Out of the four campaigns in the Kingdoms expansion, the Americas campaign is perhaps the most neglected.